Well, here's the history of Funhouse # 50003 573937's recovery.
It lived the end of its commercial life in the student union gameroom at
Rensselaer Polytechnic Institute, an engineering school near Albany NY.
Joseph Nebus first mentioned it being in the gameroom in '94, according to a
rec.games.pinball article which is available from Google's newsgroup archive.
Then all the machines in the gameroom got
cleaned over the Christmas break...
here might be another post (8/25/96) from the same guy, with a comment on the lack of maintenance.
He later described
the condition of the game on 12/12/96.
more, from when the game actually left the building (1/17/97).
The game was offered to me as a parts machine in September 1996. In January
of 1997, Joseph mentioned the Funhouse had been taken out of the RPI arcade.
Sometime in June I caught up with it, to find it had been sitting quietly in
the back room at the arcade I was purchasing it from. It wasn't until August
of 1997 that I got my hands on the game. Still, for the price (I gave him $100)
it's considerably better than a parts machine. Probably not worth the time and
effort it would take for a professional to fix it up, but for a home-use machine
and a pinhead with some spare time available, it's a deal.
Here's a small list of what's broken
Also, when I picked up the game, the arcade owner wasn't there
to unlock it for me. Once I got to the inside of the game and the controls, I
found out the bookkeeping audits hadn't been reset since August 1991, the last
time the clock was set. In that time, it had absorbed $21,500 or so in quarters
- and it was set for 0.25/play when I got it. Not too bad!
- Trapdoor metal tongue broken - ball gets stuck on trapdoor
- Trapdoor opens but won't stay latched up
- Rudy's eyelids stuck open
- Rudy's eyes are apparently unlinked, and stuck to one side
- Rudy's jaw motor keeps running briefly after jaw is closed
- Entry to ramp is broken on both sides
- Rollunder switch and red light at the base of the ramp is *gone*
(ramp plastic broke away enough that there's nowhere to mount it anymore)
- S-T-E-P 'P' target is *gone* but still
- 'P' target occasionally causes a Rudy Hit
(only when right flipper is held!)
- Slam Tilt switch doesn't work
- Left slingshot doesn't fire, but game makes
the sound effect
- Various plastics broken, including superdog cover, which now
occasionally blocks the superdog targets from view
- Rudy's Lampshade isn't where it used to be, because
of broken plastic
- Innumerable lights burned out, but only one lighting fuse blown
- Habitrails seem to have some voltage on them, probably 6VAC from GI lighting
- Four switches are reported stuck in the test report, though one of them is
lying in the bottom of the cabinet...
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page last twisted 2/21/02 by tom